An experiment on the boundary between 2d and 3d, how space is represented, and how they carry identity and narrative.


controls: 

- click empty space and drag

- R to reset

- N to go to next level (currently only three)

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorIanTyf
GenreInteractive Fiction
Tagstext

Comments

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(+1)

cool! when i first started playing it, i approached it as a kind of mindless twist on brick breaker (in a good way!) but as i destroyed the walls and the words "blood/free/me" started to appear it totally changed my relationship to the space and action. made me feel i was struggling towards some sort of liberation from the confined and disarrayed space, in a surprisingly antagonistic way for such a sparse/abstracted environment.

the next scene on sleeping felt totally different -- partly due to the different spatial layout (it had a more recognizable/familiar shape to it which felt far less antagonistic; and i think more white space made it feel less claustrophobic), and the final scene felt beautifully textured. anyways, all of which is to say i think this is a really cool way to show how this simple mechanic can be reframed to profoundly different evocations, which is really well done. part of me wanted to feel more of a linear progression of ideas (the 2nd level felt like an outlier, but was interesting!), but it's also nice to just see so many different shapes this can take, and how those shapes effect me. lovely work :)